tengaku squared 291 Report post Posted March 31, 2011 THIS TOPIC IS FOR BRAINSTORMING MAFIA ROLES AND OTHER COOL THINGS. ALL IDEAS WELCOMED! Characters that I/others have already brainstormed: Key: Reveal hidden contents Status: Shows any special statuses role has. PASSIVE: Shows any passive ability(s) role has. PREP: Shows all Prep action role can do. NIGHT: Shows a night action(s) role can do. DAY: Shows a day action(s) role can do. Interrogation: What the result will be if Interrogated. Scent: Shows whether they have the "BO scent". Disguise: Shows whether they can be disguised as. Items: Shows what can be stolen from that role. Observe: Shows the result if role is Observed. Black Organization: Reveal hidden contents Anokata NIGHT: Blame DAY: Black Suitcase Interrogation: Not BO Scent: Has no scent Disguise: No Item: Gun, Car-keys Observe: Random Note: If observed, the result will be random (child, adult, teenager). If observed by two or more people, they will get the same result. If observed again on the next night, the same result will be given. Gin NIGHT: Slander NIGHT: Investigate 5 Interrogation: BO Scent: Has a scent Disguise: No Items: Gun, Car-keys, Headgear, Alcohol Observe: Adult Vermouth PREP: Disguise Interrogation: Not disguised: BO. When disguise, depends on disguise. Scent: Has a scent, regardless if disguised. Disguise: No Items: Gun, Car-keys, Panties, Alcohol + any items from disguie. Observe: depends on disguise. If not disguised, Adult. Note: Vermouth cannot arrest someone for a framed action. Bourbon NIGHT: Detect NIGHT: Spy Interrogation: BO Scent: Has a scent Disguise: No Items: Gun, Car-keys, Headgear, Alcohol Observe: Adult Pisco NIGHT: Erase OR Clean Interrogation: BO Scent: Yes Disguise: No Items: Gun, Car-keys, Alcohol Irish PREP: Choose Costumes NIGHT: Abduct or Terrorize DAY: Don Disguise Interrogation: not disguised: BO. when disguised, depends on disguise. Scent: Yes, no matter what disguise Disguise: No Items: Gun, Car-keys, Alcohol Observe: Adult Note: Irish can't arrest someone for a blamed action in any way. Tequila NIGHT: Frighten NIGHT: Terrorize Interrogation: BO Scent: Yes Disguise: No Items: Gun, Car-keys, Headgear, Alcohol Observe: Adult Civilians: Reveal hidden contents Shinichi Status: Same Identity NIGHT: Investigate 5 or Interrogate DAY: Analyze Interrogation: Not BO Scent: Has no scent Disguise: Yes Items: School book Observe: Teenager Conan: Status: Same Identity NIGHT: Investigate 5 or Interrogate DAY/NIGHT: Mimic Interrogation: Not BO Scent: Has no scent Disguise: No Inventory: School book, glasses. Observe: Child Possible characters that need brainstorming: Shinichi Conan Heiji Hakuba Kogoro Yusaku Okiya Haibara Kazuha Agasa Eri Ayumi Mitsuhiko Genta KID Yukiko Megure Shiratori Satou Takagi Chiba Nakamori Yumi James Akai Jodie Camel Kir Anokata Gin Vermouth Bourbon Pisco Irish Vodka Calvados Chianti Korn Tequila Sherry? Akemi Status: Reveal hidden contents BO Leader -Can order killings, and override any killing orders. -Can give out the Black Suitcase. Lovers -Decided by Yumi during prep. phase. -Lovers know the identity of each other. -Can't befriends Sonoko. DBs can't be lovers. -When one lover dies, the other dies by suicide in the same phase. No one can heal, protect, or prevent the death of the suicidal lover. -A town/town pair wins with the town. A BO/BO pair wins together with the BO. A Town/BO only wins when they kill every other player. -Lovers can win while one or both are arrested. -Lovers can protect each other with the ability Lovey-Dovey. Drunk -Always starts the game off drunk. -While Drunk, results from Interrogations and Investigations will be random. Analyze cannot be used while player has Drunk status. -The player loses Drunk status the phase after Eri, Ran, Conan, or Shinichi dies. Disguised roles don't count. -Injured Ran because she successfully protected someone during the night will make the player lose Drunk status. (Day protections, or injured by Heal, First Aid, etc. won't count). -Disguised Ran getting injured by a successful protection won't make the player lose Drunk status. -Loses Drunk status after 6 townies die. -Loses Drunk status when alcohol is stolen. -Terrorize will make player lose Drunk status until the effect of Terrorize is over. If another condition that makes the player lose Drunk status is completed during the effect of Terrorize, then the player will lose Drunk status even after the effects of Terrorize are over. -If Eri, Ran, Conan, or Shinichi are killed and erased, player will not lose Drunk status. Same Identity -If Conan is in the game and someone is disguised as Shinichi, the player who is Conan will be notified that there is a Shinichi and vice versa. Passive Abilities -Passive abilities are never crimes. They cannot be investigated. Reveal hidden contents Revenge -When player becomes lynched, the target of their own lynching vote will become "injured" -When they become arrested, the officer(s) arrested them will become "Temporarily Injured" (2 phases, same as a suspension). However, the player's identity will be exposed due to their resistance to their arrest. -If injured by Big Brother or Self-Defense, the player can still use this action. Vengeance -If player gets lynched, the target of their own lynching vote will be killed as well. -If APTXed and lynched, the target of their lynching vote will still be killed. -Will not injure the poisoner if APTXed but not lynched. -If Frightened or Neutralized, because his/her vote will be canceled, Vengeance cannot be used. -If killed successfully, he will injure his attacker before he dies. Self-Defense -If user is killed in any way besides snipe, headshot, or APTX during that phase, the killer becomes injured. -Killer will not become injured if they use APTX. -In the case it was APTX (day) that the killer used, the BO will lose one APTX try even though they have succeeded. Snipe -Killing by sniping will bypass all protections, including the watch. -The identity of the attacker doesn't get revealed. -Susceptible to healing. -If injured, Snipe cannot be used, however the BO member can kill normally. Forensic -Player with Forensic will always get the correct result if they Special Investigate, regardless if investigated action was framed or cleaned. -Ex. Mohorovicic frames "Cheesus for slandering Aeyra". IdentityUnknown with Forensic investigates "Cheesus slanders Aeyra" and gets "False". -Ex. Mohorovicic cleans "Cheesus kills Aeyra". IdentityUnknown with Forensic investigates "Cheesus kills Aeyra" and gets "True". -Black Suitcase actions, if investigated, will get a false result. -Ex. Mohorovicic uses Black Suitcase to "Heal Aeyra." Cheesus with Forensic investigates "Mohorovicic heals Aeyra" and gets "False". Day Actions (copied from DCTP, edited by yours truly): Main differences that I made: -Black Suitcase actions cannot be neutralized -The watch cannot counter snipers -APTX is lost if Self-Defense is in play. -And more! Reveal hidden contents APTX (day) Crime: Yes -The BO get 3 tries a game. -During the day any BO member may attempt to poison another player (BO or Townie) by sending a PM with the player's name and their identity/role to the GM. Ex. Mohorovicic = Shinichi -If the BO tries to APTX KID, etc. disguised as another role, the BO must guess that target is KID, etc. and not their disguised role. -Ex. Mohorovicic is KID disguised as Shinichi. Mohorovicic = KID will end up in a successful APTX. Mohorovicic = Shinichi or any other role will end up in a failed attempt. -If APTX is: -Successful: The target was that role. BO does not lose APTX. Target dies. -Failure: The target was not that role. BO loses APTX; target is not notified that they were about to be poisoned. BO will receive confirmation that APTX failed & how many APTX they have left. -If APTX is successfully used on a target who used Self-Defense, the APTX will be lost even though they succeeded. -Different BO members can try to poison different targets during the same day. If there are more poisoning attempts than remaining APTX the higher-ranked BO member's poisoning attempts will take priority. A BO member cannot APTX two different targets during the same day. -APTX > lynching. If the BO member that was going to APTX was lynched, the APTX will still remain effective. If a target player would be lynched, and is also APTXed, APTX goes first and kills the target. Lynching occurs after. If the APTX fails, the APTX is used up, and the target is killed by lynch. -Arrest > APTX. APTX will not hinder an arrest. If an arresting officer is successfully APTXed by another BO member that is not being arrested, the arrest goes first. The officer dies after. In addition, arresting the BO member doing the APTX will stop the poisoning; the APTX will be lost in that case. Black Suitcase -During each day Anokata can decide to give the Black Suitcase to any player (even the player him/herself. He can choose a substitute in case that player is killed/arrested. -Must give to someone, or no one can use the Black Suitcase. -During the following night the receiver to use any existing Night ability. The player will not get a result for that action ("Heal" will not heal the target), though. -The player can use his/her real ability and a fake ability in the same night. -If the player is neutralized, the Black Suitcase action will not fail. -Any investigation of a Black Suitcase action will come out as "True." Example: CarpetCrawler (Anokata) gives Suitcase to Mohorovicic (Vodka) during Day 1. During Night 2, Mohorovicic can use any fake action, in this case Interrogate Aeyra. Anyone investigating "Mohorovicic interrogates Aeyra" will give a "True". Mohorovicic, however, will receive no results on his fake Interrogation. Backup Crime: No -Target cannot be neutralized the following Night. (Target notified of Follow. User will be notified if Neutralization is attempted on target. Frighten Crime: Yes -The target will be unable to use their ability nor vote. -The target will not be notified that he got Frightened. The target will PM his/her Day actions and his/her Vote. At the end of the day, his/her vote will not show, and will not count. He/she will not get a notice that the Vote failed. -If the target used a Day action, the GM will PM him/her that the Day action failed. The target will not get a notification if the target did not use a Day action/does not have one. Bow-tie and Watch Crime: No -User can lend the bow-tie and/or watch to anyone for the night (it is returned at the end of the night). -Bow-tie: Recipient of the bow-tie can use Interrogate OR Investigate x5 during the night (NOT both). -Watch: Recipient of the watch is protected from the BO as if he/she were protected, however the identity of the attacker will not be shown. If the receiver is about to die by a sniper, the watch will be destroyed, and the receiver will die. -Neither side of the exchange will learn each other's identity. -The bow-tie and watch may be lent to the same person. -If the recipient of the watch can Protect; when targeted, they will be protected by the watch. If they protect someone while they have the watch, they will still be injured/killed. -If the recipient of the bow-tie can Interrogate or Investigate normally, they can use their own Investigate/Interrogate in addition to the bow-tie's Investigate x5/Interrogate. Follow Crime: No -User may accompany anyone during the day. The accompanied will learn that someone followed them. -User will receive a result: "Has a scent" or "Has no scent". Accompany Crime: No -Target will have their lynching votes reduced by 1. -If target would be lynched anyway, there will be a public notice that one vote was reduced. If the target is not lynched, there will be no notification. Lynch votes are shown as normal. -Cannot use on themselves. -Target is notified during the day of Follow. Analyze Crime: No -User is allowed to analyze one of his previous Interrogations or Investigations and get the correct result, even if that person was slandered, framed, or the action was cleaned. - Ex. "I want to Analyze my Interrogation from Night X. - Ex. "I want to Analyze my Investigation "Mohorovicic slandered Cheesus" from Night Z. Charm Crime: No -Can give out the Health Charm. During the same phase and the phase afterwards, the target is protected from APTX poisoning. -The charm will only be used up if the person with the charm would have been poisoned otherwise. BO will not be specially notified that the charm was in play. -Can only give the charm to him/herself once, whether it was effective or not. -Neither side of the exchange will learn each other's identities. -Not subject to Frighten. Day & Night Actions (copied from DCTP, edited by yours truly): Main differences that I made: -Detention can only be used on a person once. -Self-Defense added -Mimic added Reveal hidden contents Arrest Crime: No -Can arrest any player each Night or Day, except for themselves. -Needs to accuse a player for a specific crime during a specific past phase: "Arrest Mohorovicic for killing Cheesus on Night 1" or "Arrest Aeyra for killing Mohorovicic on Night 2" or "Arrest Mohorovicic for disguising as Shinichi on Night 3". Disguisers must be arrested for the right disguise during the right time frame. -The crime can be done on any Night or Day, but it CANNOT be in the same phase that the arrest is happening. -Crimes are: see under General Definitions/ -Being in the BO isn't a crime. You cannot arrest Mohorovicic for being Gin. -The police officer cannot use any action (arrest, investigate, house search, stake-out, etc.) for the next 2 phases if he accuses someone falsely, because he/she'll get suspended. However, a suspended officer can use bow-tie actions if he/she gets the bow-tie. -Depending on the result of the Arrest: 1) If successful, there will be info that an unidentified police officer Arrested Player XYZ successfully (identity of either will not be revealed) 2) If there is a failed arrest attempt, there will be info that an unidentified police officer was suspended for the next 2 phases. There won't be any info who was supposed to be arrested, either. -An arrested person's identity remains secret. -Players can be arrested for framed actions, even though the player didn't do it. -The BO can't arrest someone for a framed action in any way. Detention/Release Crime: No -Can put any player in detention at Night or Day, except for themselves/ -The player will then be in detention until they are released, until 3 phases pass (released on 4th phase after detention), or user dies. -Only one player at a time can be in detention. -Players in detention are handled the same as arrested players except they may not be set free using Lawsuit -If all BO players are either dead or arrested and the only remaining BO is in detention, the game ends. -Can't be used on the same person twice in a round. Mimic Crime: No -Player selects a target, during the following phase can use a random action of that target. -If Mimic is used during the Night, the player can use one of the target's Day actions, and if Mimic is used during the Day, the player can use one of the target's Night actions. -If the target does not have a usable action, Mimic will fail, and the player will be notified that they do not have a Day/Night action/valid action. -During the phase Mimic is used, the GM will PM the player an action of that target that the player can use during the following phase. -If Investigate is mimicked, then the player can only Investigate one action, regardless how many actions the target could Investigate. -Mimicked actions stack with real actions. If Conan uses Mimic and can use Investigate, he can use his Investigate 5 and the Mimicked Investigate. -Mimicked actions count as crimes. Conan can be arrested for Mimic Stealing, etc. -Mimicked actions have a 50% chance of failing. If Conan uses Mimic Analyze, etc. there is a chance that the player's action will fail. Actions that can be Mimicked: Investigate, Discombobulate, Steal, Special Investigate, Interrogate, Stake-out, Heal, Accompany, Analyze, Deduction. Night Actions (copied from DCTP, edited by yours truly): Main differences that I made: -Added Clean to Night Actions -Headshot is now a certain-kill, but can only be used once. -Double-barrel is added to Night actions. -Added Search to Night Actions -Steal now adds stolen item to their inventory -Effect of Snoop changed -Disable added Reveal hidden contents Frame Crime: No -Can choose to frame a townsperson for committing a crime of his/her choosing on that night. -Investigating a frame action will come back as "True." A townsperson can be arrested for a framed action as well. -"Frame" cannot be investigated (investigation will be invalid) -BO members cannot arrest people for framed actions. Slander Crime: Yes -When a Slandered player is Interrogated in the same night, the interrogator will get the opposite result. "BO" becomes "Not BO". "Not BO" becomes "BO." -The Slandered player is not notified that they were Slandered. Ex: Mohorovicic (Gin) slanders Aeyra (Ran) Cheesus (Shinichi) interrogates Aeyra (Ran), and gets a "BO" result. If Aeyra (Ran) was not slandered, the interrogation result would've been "Not BO". Erase Crime: Yes -Player may choose to erase a body 2x per BO kill roster rotation, no matter who kills the target. -Neither the erased player's role/will are revealed. User is the only one who gets to know the identity of the erased body/read the will. -Erase may not be ordered by Anokata. -Erase does not need a target. User may simply send in the action "Erase" and it will be applied to whoever the BO kill target for the night is. Clean Crime: Yes -Player may choose to erase one crime done by a BO member during a phase. -Clean may only be done once per BO kill rotation. -If a Cleaned action is Investigated, the result will be "False" even if the action actually occured. -Forensic Investigate will get the correct result for a Cleaned action. -If target action for Clean did not actually occur, Clean fails and cannot be used for the remainder of the round. -A player can be arrested for a Cleaned action. Ex. Cheeus slandered Aeyra on Night 2. Mohorovicic uses Clean on "Cheesus slanders Aeyra on Night 2". IdentityUnknown Special Investigates "Cheesus slanders Aeyra on Night 2" and gets a "False" result. If Clean was not used, the result would've been "True". Headshot Crime: Yes -Headshot can only be used by a player with the passive Snipe ability. Headshot overrides Snipe for the night. -Headshots will bypass all healing and protections. -The identity of the attacker is not revealed. -Can only kill by headshot once a round. Double-barrel Crime: Yes -Allows a player to choose two targets to kill. -Overrides the passive ability Snipe, if user has such an ability. -If a target is protected, healed, or first aid was used, the other target will still die. -If the user is neutralized, no one dies. -Both kills by Double-barrel, if Investigated, will come out as true. Example: Mohorovicic Double-barrel kills Aeyra and Meitantei Holmes. IdentityUnknown Investigates: "Mohorovicic kills Aeyra" - "True" "Mohorovicic kills Meitantei Holmes" - "True" -Can only use double-barrel once a round. Spy Crime: No -The user chooses from a list of players not in the BO (# of players chosen depends on the size of the game). Of those, the GM picks a random player and sends the name of the role to the player. The user will not know from which of the players he/she just learned the role. -He will only know there is a "Shinichi" (for example) in the list of X players (out of the whole town) but not which one of these 5 players is "Shinichi". -Spy does not reveal KID, etc. The spy will just get the disguised role. -Until the player with that role/disguise is arrested/killed, Spy cannot be used again. GM will notify the player when Spy can be used again. -Cannot use when there are less then 4 townspeople alive/if there are lesss then BO+1 townsperson alive. Detect Crime: No -Can detect if one role is in the game per night. Player needs to ask for the character name (Heiji, Shinichi, Genta...) -If KID/Vermouth is in the game and the player detects KID/Vermouth, he/she'll get a True. If he/she asked for a disguised role, he/she will get a False. -Examples: KID disguised as Ran. Shinichi is in the game. Heiji is not. Detect: KID is in the game. Answer: True Detect: Ran is in the game. Answer: False Detect: Shinichi is in the game. Answer: True Detect: Heiji is in the game. Answer: False Neutralize Crime: Yes -Target's Night action will all fail on the same night. -Cannot Neutralize themselves. -Arrest is not subject to Neutralize. -Neutralize does not affect Day actions. -Travel CAN be neutralized. -Neutralization does affect killing/sniping and can prevent the BO from killing. -If a neutralized investigation is Investigated, the result will be "False" because the action wasn't done in the end. -People neutralized will get a PM from the GM that their night action failed if they used a night action. If they didn't use their Night action/have no Night action, they will not be notified. -If a Neutralizer was neutralized, they will be notified that their action failed. -Neutralization does not work on players already Traveling or outside Japan. -In case of a neutralization loop, all neutralizations will be treated as success. However, any other actions the neutralizers did will be neutralized. APTX (night) Crime: Yes -Can attempt to poison one player during the night per game. -Follows same rules as APTX (day), however it can be used on any target, regardless if they are arrested, detained, or overseas. -Can still poison during the day like the other BOs. Student Crime: Student itself is not a crime. Copied action depends. -Can use x1 the same ability of a chosen BO target ONLY if the target is used successfully that Night. -If chosen BO ability target fails/is not done, Student will also fail. Pinch Face Crime: No -Checks target for disguise -If target is not in disguise, the action will return a false -If target is, they will be Auto-arrested and stripped of their disguise. -User will be notified that player was in disguise and also which disguise it was. -If Auto-arrested disguiser is released, they will be assigned a random disguise. -The target will be notified that they were pinched. Search Crime: No -Checks player's inventory for a certain item. -If target has that item, ALL copies of that item from inventory will be stolen. -If they do not, user will be suspended for the next 2 phases. -Target will be notified that they have been searched/item has been confiscated. Steal Crime: Yes -Can steal a random item from one person per night. Can steal from that person again on the next night. -Items stolen are added to the thief's inventory. -If a player steals from a disguised player, the thief may steal from either the disguised role or the real role by random. The player won't know where it came from. -A player stolen will be notified that they were stolen from/what the item was. *more to come here* Observe Crime: No -Observe/Stake-out is handled as the same action when investigated/stake-out -May choose a player to observe during the night. When the night is over the player will learn if that player is a child, teenager, or adult. -If the target disguised, the result will come from the disguised role, not the true role. -Anokata is unobservable. If observed, the result will be random. If observed again on the same phase, the same result will be given. Investigate (X) Crime: No -Investigate/Special Investigate is handled as the same action when investigated/staked-out -The player can Investigate a certain number of actions = X. The player can only Investigate actions occurring in the same night. Player may not investigate actions from previous nights, or Day actions. -Player may investigate if someone is disguised, but the player must name a specific disguise. -Player may investigate killings and attacks. If a killing was interrupted by protection, healing, first aid, then the investigation will come out as "True." If the killing was neutralized, then because the killing did not occur in the end, it cannot be investigated. -If a neutralized action is investigated, then the result will be "false", because the action wasn't done in the end. In the case of a neutralization loop, all results will be "True". -Even if a protection or heal wasn't necessary, as long as the action went through and the player wasn't neutralized, arrested, or killed, the result will be "True." -Black Suitcase actions and Framed actions give a "True" result. Cleaned actions give a "False" result. -Frame cannot be investigated. Special Investigate Crime: No -Investigate/Special Investigate is handled as the same action when investigated/staked-out -Same as Investigate but can only Investigate one action (same investigation rules apply here) -Special Investigate can Investigate actions that occurred both in the same phase and previous phases. -Prep phase actions can only be Investigated by Officer Tome. Actions that can be investigated this way: Disguise, Choose Costume, Friendship, and Travel. Interrogate Crime: No -Player can choose to Interrogate one player -Result will either be "BO" or "Not BO". -If target was Slandered, result will be the opposite: "BO" will become "Not BO", and "Not BO" becomes "BO". -If Kogoro Interrogates when drunk, the result will be random. If Kogoro Analyzes his Interrogation when sober, the result will be correct regardless if the player was drunk or the target was slandered. Background Check Crime: No -The player can choose to check one player to find out if they have committed any crime so far (Night, Day, and Prep Phase). -Will only get result "True" or "False". Will not learn specific crimes. -Blamed actions count as crimes. -Crimes committed during the same phase as Background Check will not be considered. Stake-Out Crime: No -Observe/Stake-out is handled as the same action when Investigated/Staked-out -User learns of all actions performed to a target that night. "Aeyra stakes out Cammy1313 may return a result of "Cammy 1313 was healed, discombobulated, and interrogated. -Player will not know if actions performed on the target were legitimate, Black Suitcase actions, or blamed actions. Cleaned actions are not found out by Stake-out. -Player will not know how many times an action was performed on a target. -If target was killed, Stake-out will give no results. Ex. Maurice blames "Aeyra slanders Cammy3131". Mohorovicic and IdentityUnknown interrogate Cammy1313. Sayomi investigates "Cammy3131 kills CarpetCrawler, and Detective Gin uses Heal on Cammy3131 using the Black Suitcase. Hatsu Anrika neutralizes Cammy3131, and Rye cleans "Hatsu Anrika neutralizes Cammy3131". Stake-out result will be: Cammy1313 was slandered, interrogated, investigated, and healed/First Aided. House Search Crime: No -Can order a house search each Night. This will reveal all crime the target have done. -The player will only learn crimes the target did. They will not learn any non-crime actions or the identity of the target. -If the target DID commit a crime, the target is Auto-arrested on the same phase. -If the target did not commit a crime, the player will be suspended for 2 phases and can't use any actions during that time (besides the bow-tie/watch). There will be a notification that a police officer was suspended (like arrest), but no identities will be revealed. -After the suspension is over, the player can use all abilities his/her role could use, besides House Search. House Search cannot be used for the rest of the game. -If a target has not committed a crime yet, but commits a crime in the same phase as House Search, the House Search still fails, and the player will still be suspended. -Neutralization > House Search. Kill > House Search. Both Neutralization and Kill can hinder House Search. Deduction -Spy/Deduction is handled as the same action when investigated. -The player can try to deduce who the murderer is from the same night he/she used the ability. The result of Deduction will be a PM from the GM with 5 (or another number) of players, of which ONE is the murderer for that night. -If Deduction is used by more than one person in the same night, all players that used Deduction will get the same list of players. -Player will not be able to use Deduction until the murderer of his/her previous Deduction was arrested (for any reason) or lynched. The GM will PM the player when Deduction can be used again. -If a player that was framed for the killing involved in Deduction was arrested, the player can not use Deduction again. -The deduction can fail if no one died. It can also be neutralized. Deduction in that case can be used on the next night. -Cannot use Deduction on APTX murders. -In the case of a Double-barrel kill, then the player must specify which murder he/she wishes to use Deduction on. They cannot do both. <b><br class="Apple-interchange-newline">Reveal Culprit</b> -Cannot be used by BO members. -The player can inform the police about their deduction. They PM "arrest player A for killing player B on night X". -Only can be used for killing. APTX kills do not count, nor do other crimes. -If player A did kill player B on night X, player A will get arrested. If player A was framed for killing player B, player A will still get arrested. -If the accused player wasn't the murderer, then ALL police force members cannot use arrest for the next 2 phases, but can use any other actions. -The user of Reveal Culprit, if they accused a player wrongly, cannot use any abilities for the next 2 phases. -Reveal Culprit fails if all police are dead/arrested/suspended. No result will be given in this case. -Can be neutralized. Snoop Crime: No -Will get one random Investigation or Interrogation result from any player. Will not learn the identity of said player. -If no Investigations or Interrogations were done during that phase, Snoop fails. -Special Investigate does not count. -Ex. Mohorovicic Interrogates Aeyra, and gets "BO". IdentityUnknown investigates "Mohorovicic interrogates Aeyra", and gets true. The PM result from Snoop could be either "Interrogation - Aeyra (BO), or Investigation - "Mohorovicic interrogates Aeyra" (True)". Big Brother Crime: No -Protect/Big Brother is handled as the same action when investigated/staked-out. -The player can use the ability on one target. The target will be protected if the target was about to be sniped or become a victim of a headshot. The killer, in that case, will fail his killing and become injured. -If the target would've been killed normally/bombed/APTXed, etc. Big Brother will fail. -If the shooter was injured, there will be a message that someone was injured (not how). -Big Brother > Watch protection > Protect > Heal > First Aid Disable Crime: No -The player can use the ability on one target. If the target was going to Kill that turn, after the kill occurs, the target is injured, and their identity is revealed by public notification. -If the player was not going to Kill that turn, the target will still be injured, but the user of Disable will have their identity revealed. -Kill > Disable. Disable does not stop Kill. -Works on APTX kills, too. Terrorize Crime: Yes -Player can use the ability on one target. Target loses all passive abilities they have until the phase after Terrorize is used. If player is Terrorized during Night 1, for example, they gain all passive abilities they had on Night 2. -Terrorize will make a player lose the Drunk status. -Terrorize > Most actions. If a player with Forensic investigates a cleaned action, etc. and are Terrorized in the same turn, the Investigation could be mislead. Same with Drunk. *will move most of the other stuff from DCTP when I have time* Discussion begins here. Quote Share this post Link to post Share on other sites
Aeyra 260 Report post Posted March 31, 2011 Can you give me an idea of what kind of brainstorming needed? Like, what we're supposed to write? Then I can help you. Quote Share this post Link to post Share on other sites
tengaku squared 291 Report post Posted April 1, 2011 Basically, I need people to brainstorm what kind of Day and Night actions each role have. And if necessary, brainstorm new actions. Quote Share this post Link to post Share on other sites
Southpaw 61 Report post Posted April 1, 2011 moving this thread to the off-topic games section Quote Share this post Link to post Share on other sites
tengaku squared 291 Report post Posted April 1, 2011 On 4/1/2011 at 1:44 AM, Southpaw said: moving this thread to the off-topic games section Thank you. Quote Share this post Link to post Share on other sites
Rye 122 Report post Posted April 1, 2011 What kind of actions? Quote Share this post Link to post Share on other sites
IdentityUnknown 216 Report post Posted April 1, 2011 Specifics, please. Also, who's judge and who's deciding who gets which role? (In the mafia I play, we pick cards, but that's kinda hard here) Quote Share this post Link to post Share on other sites
Rye 122 Report post Posted April 1, 2011 I wanna be Akai! Or Sherry, or Kid-sama... Quote Share this post Link to post Share on other sites
IdentityUnknown 216 Report post Posted April 1, 2011 Wait...we're allowed to say which characters we want? What if there are extra people? Mohorovicic! Reply! Quote Share this post Link to post Share on other sites
Guest Hajime Kindaichi Report post Posted April 1, 2011 . Quote Share this post Link to post Share on other sites
tengaku squared 291 Report post Posted April 1, 2011 On 4/1/2011 at 11:14 AM, IdentityUnknown said: Wait...we're allowed to say which characters we want? What if there are extra people? Mohorovicic! Reply! Technically, yes. Apparently DCTP either changed the name to FORUM WAREZ or it's an April Fool's Joke. You may want to check out the discussion here: http://forums.dctp.ws/index.php?topic=3242.0 before you do anything else. On 4/1/2011 at 3:48 PM, topgun741 said: Change for Kogoro: He can do a one armed shoulder throw and it will get the person he is throwing arrested. I think I'll make an ability called Self-Defense for that. Self-Defense -If user is killed in any way besides snipe, headshot, or APTX during that phase, the killer becomes injured. -Killer will not become injured if they use APTX. -In the case it was APTX (day) that the killer used, the BO will lose one APTX try even though they have succeeded. -Can use Self-Defense AND another action during the same phase. Quote Share this post Link to post Share on other sites
tengaku squared 291 Report post Posted April 3, 2011 Sorry for the double post, but I need some help from Mafia players: Cheesus and Kaoko! Quote Share this post Link to post Share on other sites
IdentityUnknown 216 Report post Posted April 3, 2011 On 4/3/2011 at 3:33 AM, Skyron said: Sorry for the double post, but I need some help from Mafia players: Cheesus and Kaoko! You better ask them... Speaking of which, should I play? I'm gonna be murdered by Mohorovicic/Skyron/xXLeration/Whatever-you-call-yourself-these-days first thing... Pokemon? Seriously? Quote Share this post Link to post Share on other sites
Aeyra 260 Report post Posted April 3, 2011 It sounds like a confusing game. Would it get easier once we start? BTW, is Shinichi Shinichi or is he Conan in this game? Quote Share this post Link to post Share on other sites
tengaku squared 291 Report post Posted April 3, 2011 On 4/3/2011 at 2:22 PM, Aeyra said: It sounds like a confusing game. Would it get easier once we start? BTW, is Shinichi Shinichi or is he Conan in this game? We still need to plan out where the BO is going to plan their plots, get a mod to sticky a Mafia round. Shinichi and Conan cannot be in the same game unless someone disguises as Shinichi. If you want to taste Mafia, then give ideas, check out DCTP Mafia. Quote Share this post Link to post Share on other sites
hopes 237 Report post Posted April 3, 2011 Wait... What exactly is this? SOUNDS LIKE FUN!! Quote Share this post Link to post Share on other sites
IdentityUnknown 216 Report post Posted April 4, 2011 On 4/3/2011 at 5:51 PM, Skyron said: We still need to plan out where the BO is going to plan their plots, get a mod to sticky a Mafia round. Shinichi and Conan cannot be in the same game unless someone disguises as Shinichi. If you want to taste Mafia, then give ideas, check out DCTP Mafia. I wouldn't do that. Mohorovicic would murder me at first sight. Quote Share this post Link to post Share on other sites
Aeyra 260 Report post Posted April 4, 2011 I think the BO should do it by personal conversation as long as they only have a few members. You can have up to five participants, right? Quote Share this post Link to post Share on other sites
tengaku squared 291 Report post Posted April 5, 2011 On 4/4/2011 at 11:21 PM, Aeyra said: I think the BO should do it by personal conversation as long as they only have a few members. You can have up to five participants, right? Yup. But later it's going to be a problem cause bigger games can have up to 7. Quote Share this post Link to post Share on other sites
IdentityUnknown 216 Report post Posted April 5, 2011 How many people seem to want to join? (I'm joining despite knowing the very obvious fact that Mohorovicic is aiming to kill me at first sight) Quote Share this post Link to post Share on other sites
hopes 237 Report post Posted April 11, 2011 I really wanna do this... But I'm so confused!! I CALL AKAKO KOIZUMI!! Quote Share this post Link to post Share on other sites
IdentityUnknown 216 Report post Posted April 11, 2011 Hmm....I'd rather be Conan. Or Shinichi. Or Kid. But it's not my decision. If I could choose, I'd choose Conan. Quote Share this post Link to post Share on other sites
hopes 237 Report post Posted April 11, 2011 AKAKO!! :twisted: Quote Share this post Link to post Share on other sites
IdentityUnknown 216 Report post Posted April 13, 2011 Edogawa Conan > Koizumi Akako Quote Share this post Link to post Share on other sites
hopes 237 Report post Posted April 13, 2011 Akako>Conan. Hey!! Every boy is her slave except for Kaito. And Hakubaka. SO THAT MEANS CONAN/SHINICHI AND HEIJI ARE TOO! OHOHOHOHOHOHOHOHO!! Quote Share this post Link to post Share on other sites