Difference between revisions of "Magic Kaito Volume 2"
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| volume = 2 | | volume = 2 | ||
| image = MKVolume 2.jpg | | image = MKVolume 2.jpg | ||
− | | releasedate = | + | | releasedate = October 18, 1988<ref>https://www.shogakukan.co.jp/books/09122082</ref> <br> September 16, 2011 (Treasured Edition)<ref>https://www.shogakukan.co.jp/books/09123277</ref><ref>https://www.amazon.co.jp/-/en/%E9%9D%92%E5%B1%B1-%E5%89%9B%E6%98%8C/dp/4099417247/ref=sr_1_14?crid=3CSTGOT02DSOH&keywords=%E3%81%BE%E3%81%98%E3%81%A3%E3%81%8F%E5%BF%AB%E6%96%97+%7ETREASURED+EDITION%7E+DVD%E4%BB%98&qid=1695442567&s=books&sprefix=%E3%81%BE%E3%81%98%E3%81%A3%E3%81%8F%E5%BF%AB%E6%96%97+treasured+edition+dvd%E4%BB%98%2Cstripbooks%2C236&sr=1-14</ref> |
− | | isbn = 4-09-122082-7<br>ISBN 4-09-123277-9 ( | + | | isbn = 4-09-122082-7 <br> ISBN 4-09-123277-9 (Treasured Edition) <br> ISBN 4-09-941724-7 (Treasured Edition w/ DVD) |
| publisher = [[Shogakukan]] | | publisher = [[Shogakukan]] | ||
− | | english-releasedate = | + | | english-releasedate = |
− | | english-isbn = | + | | english-isbn = |
− | | english-publisher = | + | | english-publisher = |
| prev-volume = Magic Kaito Volume 1 | | prev-volume = Magic Kaito Volume 1 | ||
| next-volume = Magic Kaito Volume 3 | | next-volume = Magic Kaito Volume 3 | ||
− | | footnotes = | + | | footnotes = |
}} | }} | ||
− | Magic Kaito Volume 2 was released on November 15, 1988 in Japan. | + | Magic Kaito Volume 2 was released on November 15, 1988 in Japan. It was later re-released as "Treasured Edition" on September 16, 2011, with color pages and bonus DVD containing [[Kaitou Kid's Busy Date]] and [[The Princess Prefers Magic]]. |
− | + | = Cast = | |
{{Char Appearances| | {{Char Appearances| | ||
{{Char|Kaito Kuroba}} | {{Char|Kaito Kuroba}} | ||
Line 21: | Line 21: | ||
{{Char|Keiko Momoi}} | {{Char|Keiko Momoi}} | ||
{{Char|Kaitou Kid}} | {{Char|Kaitou Kid}} | ||
− | {{Char|Ginzo | + | {{Char|Ginzo Nakamori}} |
{{Char|Konosuke Jii}} | {{Char|Konosuke Jii}} | ||
}} | }} | ||
− | ==Stay Away From Him== | + | = Chapters = |
+ | == Stay Away From Him == | ||
{{ref MK episode|13|Stay Away From Him}} | {{ref MK episode|13|Stay Away From Him}} | ||
{{ref MK special|6|Love on the Ski Slope on Christmas Eve}} | {{ref MK special|6|Love on the Ski Slope on Christmas Eve}} | ||
+ | === Chapter 7 === | ||
+ | On a school trip to ski, Aoko accidentally runs into Kaito yet another time that day, to his annoyance. Akako observes from a distance, planning to try again to make Kaito hers. The supervising teacher interrupts them with the announcement of a costumed skiing contest for opposite gender couples with a prize for the best pair. Aoko assumes that Kaito would insultingly refuse a request to ski together. At the same time, Akako snags Aoko for a private chat about Kaito. Aoko denies any romantic feelings, blushing, only for Akako to declare that she does like Kaito, and will be pursuing him. She lays a bet with Aoko that if Kaito chooses to ski with Akako for the contest, Aoko will stay away from Kaito in the future. Aoko is surprised that someone as popular as Akako likes Kaito, but Akako refuses to say why she has the crush. | ||
− | + | After Akako skis gracefully away, Aoko privately wishes she could ski that well, to be able to match Kaito. Another classmate, Fujie, falls in the snow near her as he tries to catch up with Akako, whom he likes. Fujie has the same feelings of inadequacy about Akako and his abilities, and Aoko offers to pair with him in the contest, bad skiers sticking together. | |
− | |||
− | |||
− | After Akako skis gracefully away, Aoko privately wishes she could ski that well, to be able to match Kaito. Another classmate, Fujie, falls in the snow near her as he tries to catch up with Akako, whom he likes. Fujie has the same feelings of inadequacy about Akako and his abilities, and Aoko offers to pair with him in the contest | ||
As Kaito takes another run down the slopes, Akako overtakes him and sneaks a small heart patch on the back of his jacket as she passes by. When he catches up at the bottom, Akako attempts to flirt with him, only be interrupted by Aoko once more falling nearby. Kaito comments that Aoko's just as bad as before, and, to her shock, offers to let her team up with him. Akako interrupts that Aoko already asked Fujie, and drags Kaito off with her to the ski lift. Kaito rides the lift with bad grace, answering all of Akako's attempts at conversation with curt grumpiness, until she loses her patience with subtle and convinces Kaito to pair up with her mostly out of exasperation. She assumes that the patch is working, since the patch is supposed to guarantee that the wearer will be attached to Akako, first as a partner and eventually as a servant. | As Kaito takes another run down the slopes, Akako overtakes him and sneaks a small heart patch on the back of his jacket as she passes by. When he catches up at the bottom, Akako attempts to flirt with him, only be interrupted by Aoko once more falling nearby. Kaito comments that Aoko's just as bad as before, and, to her shock, offers to let her team up with him. Akako interrupts that Aoko already asked Fujie, and drags Kaito off with her to the ski lift. Kaito rides the lift with bad grace, answering all of Akako's attempts at conversation with curt grumpiness, until she loses her patience with subtle and convinces Kaito to pair up with her mostly out of exasperation. She assumes that the patch is working, since the patch is supposed to guarantee that the wearer will be attached to Akako, first as a partner and eventually as a servant. | ||
− | Later, Kaito warms up alone in the mixed-gender baths, only for Aoko and three classmates to show up unexpectedly. He manages a disguise as a girl amidst the steam to avoid being subject to their wrath, and watches from a distance as the girls discuss the contest. Aoko admits that she gave up on pairing with Kaito because he hates looking bad, and she didn't want to embarrass him | + | Later, Kaito warms up alone in the mixed-gender baths, only for Aoko and three classmates to show up unexpectedly. He manages a disguise as a girl amidst the steam to avoid being subject to their wrath, and watches from a distance as the girls discuss the contest. Aoko admits that she gave up on pairing with Kaito because he hates looking bad, and she didn't want to embarrass him. She wanted to give him the chance to look good. Her classmates argue that it's not fine for her to give up like that, and Kaito nearly gives himself away as a guy in his hurry to agree. |
− | As the contest time approaches, Kaito discovers Fujie dressed as Kaitou Kid, waiting for Aoko to arrive in an Inspector Nakamori costume. Another classmate comments on the heart patch on Kaito's jacket. When Kaito blames Akako, Fujie perks up at her name and admits that he likes Akako a lot. | + | As the contest time approaches, Kaito discovers Fujie dressed as Kaitou Kid, waiting for Aoko to arrive in an Inspector Nakamori costume. Another classmate comments on the heart patch on Kaito's jacket. When Kaito blames Akako, Fujie perks up at her name and admits that he likes Akako a lot. |
− | <spoiler> | + | <spoiler>The costume contest commences. As other couples prepare and ski, Aoko tries to find Fujie and to not feel depressed out how things turned out. Akako stops by to gloat for winning the bet, dressed as a "Snow Queen" accompanied by the "Abominable Snowman" in a full-body suit. Aoko watches them go, frustrated that Kaito didn't ask her sooner, and shouts aloud that Kaito's an idiot. |
− | The costume contest commences. As other couples prepare and ski, Aoko tries to find Fujie and to not feel depressed out how things turned out. Akako stops by to gloat for winning the bet, dressed as a "Snow Queen" accompanied by the "Abominable Snowman" in a full-body suit. Aoko watches them go, frustrated that Kaito didn't ask her sooner, and shouts aloud that Kaito's an idiot. | ||
− | Kaito suddenly appears, dressed in full Kid regalia, and protests being an idiot. He explains that Fujie was the one skiing with Akako, so they'll be skiing together. Before Aoko can react, he performs a "quick change" that puts her in a dress as "Princess Nakamori". Aoko reminds Kaito that she still can't ski, and Kaito responds by simply picking her up bridal-style and starting their run. Akako watches them in shock at Kaito's audacity to dress up as his alter ego. The judges aren't impressed until Kaito performs a flip in the air with Aoko still in his arms, which earns them the winning score. Aoko trips again after he sets her down, and Kaito picks her up and replaces her "Nakamori" mustache, commenting that if she stays that clumsy, she'll never be able to catch him, the Kid. As Kaito and Aoko share their moment, Akako privately declares that she won't give up on Kaito | + | Kaito suddenly appears, dressed in full Kid regalia, and protests being an idiot. He explains that Fujie was the one skiing with Akako, so they'll be skiing together. Before Aoko can react, he performs a "quick change" that puts her in a dress as "Princess Nakamori". Aoko reminds Kaito that she still can't ski, and Kaito responds by simply picking her up bridal-style and starting their run. Akako watches them in shock at Kaito's audacity to dress up as his alter ego. The judges aren't impressed until Kaito performs a flip in the air with Aoko still in his arms, which earns them the winning score. Aoko trips again after he sets her down, and Kaito picks her up and replaces her "Nakamori" mustache, commenting that if she stays that clumsy, she'll never be able to catch him, the Kid. As Kaito and Aoko share their moment, Akako privately declares that she won't give up on Kaito. He's only more interesting now.</spoiler> |
− | </spoiler> | ||
− | ===People=== | + | === People === |
{{BeginBox}} | {{BeginBox}} | ||
{{People|[[Fujie Appearances|Fujie]]|Fujie MK manga.jpg| | {{People|[[Fujie Appearances|Fujie]]|Fujie MK manga.jpg| | ||
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{{EndBox}} | {{EndBox}} | ||
− | ==Japan's Most Irresponsible Prime Minister== | + | == Japan's Most Irresponsible Prime Minister == |
− | ===Heist info=== | + | === Heist info === |
{{BeginBox}} | {{BeginBox}} | ||
− | {{KidHeist|name = Prime Minister|image = Prime Minister.jpg|description = | + | {{KidHeist|name = Prime Minister Uemoto|image = Prime Minister.jpg|description = |
* Prime minister of Japan}} | * Prime minister of Japan}} | ||
{{EndBox}} | {{EndBox}} | ||
− | ===Chapter 8=== | + | === Chapter 8 === |
− | Kaito and Aoko argue as they play a console RPG and keep dying in battle until Aoko gets so frustrated she unplugs the whole game. The TV turns back on with an urgent news bulletin | + | Kaito and Aoko argue as they play a console RPG and keep dying in battle until Aoko gets so frustrated she unplugs the whole game. The TV turns back on with an urgent news bulletin. Prime Minister Uemoto was kidnapped by Kaitou Kid from an international conference. Nakamori also appears on the TV, berating Kid for stooping so low as to steal a person. The next day, gossip runs rampant at school as to Kid's motives, but Kaito's only concern is who could be so skilled that they managed to impersonate Kid successfully. |
− | On the way home from school with Aoko, Kaito notices a busking street magician in the train station. The old man is mediocre, but Kaito notices one trick involves a unique-looking lapel pin appearing in the hand of a child. With his loud laughter at the children's praise, the old man is approached by security for causing a disturbance, and he walks off as Kaito asks the boy to see the pin and confirms that it's a Diet Member's badge. | + | On the way home from school with Aoko, Kaito notices a busking street magician in the train station. The old man is mediocre, but Kaito notices one trick involves a unique-looking lapel pin appearing in the hand of a child. With his loud laughter at the children's praise, the old man is approached by security for causing a disturbance, and he walks off as Kaito asks the boy to see the pin and confirms that it's a Diet Member's badge. |
− | Kaito suspects the old man, but doubts he has the magic skills to truly be the culprit. | + | Kaito suspects the old man, but doubts he has the magic skills to truly be the culprit. As he ponders, Aoko finds a hint-book for their RPG and learns that the monster they couldn't defeat was being controlled by the King, the real enemy. After a moment's thought, Kaito realizes who the real culprit is behind the kidnapping and run's off. |
− | <spoiler> | + | <spoiler>Out in a park, the old man attempts to make a dove appear out of a hat, only for it to burst out of his shirt. Kid appears on the nearby light post, and accuses the man of making himself disappear, as he is actually the Prime Minister. Uemoto removes his disguise and congratulates Kid on figuring it out, only for Kid to lose his temper at being unjustly blamed for the kidnapping. Uemoto explains that he couldn't stand to watch the nations argue endlessly any more, despite the conference's purpose being that of peace. He used Kid's name because he was jealous of Kid's skills and wanted to meet him. |
− | Out in a park, the old man attempts to make a dove appear out of a hat, only for it to burst out of his shirt. Kid appears on the nearby light post, and accuses the man of making himself disappear, as he is actually the Prime Minister. Uemoto removes his disguise and congratulates Kid on figuring it out, only for Kid to lose his temper at being unjustly blamed for the kidnapping. Uemoto explains that he couldn't stand to watch the nations argue endlessly any more, despite the conference's purpose being that of peace. He used Kid's name because he was jealous of Kid's skills and wanted to meet him. | ||
− | Kid creates a magic show within a magic show, giving Uemoto the chance to perform before an "audience", before using magic to sneak Uemoto right back into the peace conference. With Kid's silent presence as encouragement, Uemoto manages to make a dove appear form a handkerchief and reminds the delegates of their responsibilities toward keeping peace. The delegates all respond warmly, even though another dove escapes Uemoto's shirt afterward. Kid, disguised by his monocle and a pencil mustache, thinks Uemoto is hopeless, just as the delegates on either side of him start to wonder who Kid actually is. | + | Kid creates a magic show within a magic show, giving Uemoto the chance to perform before an "audience", before using magic to sneak Uemoto right back into the peace conference. With Kid's silent presence as encouragement, Uemoto manages to make a dove appear form a handkerchief and reminds the delegates of their responsibilities toward keeping peace. The delegates all respond warmly, even though another dove escapes Uemoto's shirt afterward. Kid, disguised by his monocle and a pencil mustache, thinks Uemoto is hopeless, just as the delegates on either side of him start to wonder who Kid actually is.</spoiler> |
− | </spoiler> | ||
− | ===People=== | + | === People === |
{{BeginBox}} | {{BeginBox}} | ||
{{People|Old Man|Old Man manga.jpg| | {{People|Old Man|Old Man manga.jpg| | ||
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{{EndBox}} | {{EndBox}} | ||
− | ==I Am the Master== | + | == I Am the Master == |
− | ===Gadgets introduced=== | + | === Gadgets introduced === |
{{BeginBox}} | {{BeginBox}} | ||
− | {{NewGadget|name = [[Turbo Engine Scooter]]|image = Turbo Engine Scooter.jpg|description = | + | {{NewGadget|name = [[Turbo Engine Scooter]]|image = Turbo Engine Scooter.jpg|description = |
* Super fast scooter | * Super fast scooter | ||
* Works as a quick getaway}} | * Works as a quick getaway}} | ||
{{EndBox}} | {{EndBox}} | ||
− | ===Heist info=== | + | === Heist info === |
{{BeginBox}} | {{BeginBox}} | ||
− | {{KidHeist|name = Cleopatra's Vanity Case|image = Cleopatra's Vanity Case.jpg|description = | + | {{KidHeist|name = Cleopatra's Vanity Case|image = Cleopatra's Vanity Case.jpg|description = |
* Make up box that supposedly belonged to Cleopatra}} | * Make up box that supposedly belonged to Cleopatra}} | ||
{{EndBox}} | {{EndBox}} | ||
− | ===Chapter 9=== | + | === Chapter 9 === |
− | An inventor brings his promised gift to Inspector Nakamori at a heist | + | An inventor brings his promised gift to Inspector Nakamori at a heist: robots that never forget a person once they've see them. The target, of course, is Kid, who rappels down the outside of the building and breaks through the window, into an apparently empty display room. Surprised, but undaunted, Kid steals his target and starts to leave when he encounters the robot, which records his face. |
− | The police reveal themselves, but Kid escapes down the side of the building on a rocket-powered scooter, freefalling over | + | The police reveal themselves, but Kid escapes down the side of the building on a rocket-powered scooter, freefalling over thirty stories into the police air cushion and slipping away in a disguise. However, the robot sees through the disguise and via the robot's signal, the task force catches up with Kid multiple times as he runs. Eventually, Kid notices the robot, and catches it, only to discover the robot has a whole host of compatriots and Nakamori is still on his heels. No matter were Kid tries to escape, through the night and well into the next school day, the robots follow and the police hound him. |
− | <spoiler> | + | <spoiler>In desperation, Kid hides in a department store and baits the whole robot group onto the roof, then tricks them into revealing which robot is the commander. Kid determines how to turn the robot off, by closing the eye, and catches up with Aoko as school lets out. He gifts the robot to Aoko, resetting the "identify and follow" protocol to her face. When the police start to get the signal again, they only see Aoko on her way home, and then, to Nakamori's utter horror, taking a bath.</spoiler> |
− | In desperation, Kid hides in a department store and baits the whole robot group onto the roof, then tricks them into revealing which robot is the commander. Kid determines how to turn the robot off | ||
− | </spoiler> | ||
− | ===People=== | + | === People === |
{{BeginBox}} | {{BeginBox}} | ||
{{People|Professor|Professor manga.jpg| | {{People|Professor|Professor manga.jpg| | ||
Line 107: | Line 101: | ||
{{EndBox}} | {{EndBox}} | ||
− | ==Would You Grow Up== | + | == Would You Grow Up == |
{{ref MK episode|8|The Adult's Charm}} | {{ref MK episode|8|The Adult's Charm}} | ||
{{ref MK special|4|A Witch Sheds No Tears}} | {{ref MK special|4|A Witch Sheds No Tears}} | ||
− | + | === Gadgets introduced === | |
− | ===Gadgets introduced=== | ||
{{BeginBox}} | {{BeginBox}} | ||
− | {{NewGadget|name = [[Turbo Engine Skates]]|image = Turbo Engine Skates.jpg|description = | + | {{NewGadget|name = [[Turbo Engine Skates]]|image = Turbo Engine Skates.jpg|description = |
* Super fast set of skates | * Super fast set of skates | ||
* Attach to the bottom of Kid's shoes}} | * Attach to the bottom of Kid's shoes}} | ||
− | {{NewGadget|name = [[Hang Glider Cape]]|image = Hang Glider Cape.jpg|description = | + | {{NewGadget|name = [[Hang Glider Cape]]|image = Hang Glider Cape.jpg|description = |
* Kid's cape doubles as a hang glider}} | * Kid's cape doubles as a hang glider}} | ||
{{EndBox}} | {{EndBox}} | ||
− | ===Heist info=== | + | |
+ | === Heist info === | ||
{{BeginBox}} | {{BeginBox}} | ||
− | {{KidHeist|name = Emperor's Gold Seal|image = Emperor's Gold Seal.jpg|description = | + | {{KidHeist|name = Emperor's Gold Seal|image = Emperor's Gold Seal.jpg|description = |
* Seal used by the last reigning Emperor}} | * Seal used by the last reigning Emperor}} | ||
{{EndBox}} | {{EndBox}} | ||
− | ===Chapter 10=== | + | === Chapter 10 === |
− | At school, Aoko shows Kaito a charm that Akako taught her for becoming more adult-like. Kaito dismisses it, angering Aoko, while in the background Akako watches them in frustration that Kaito doesn't so much as notice her. In her anger, Akako thinks that if Kaito died, her failure would be erased and her supremacy over men's attention reestablished. Her decision made, Akako performs a summoning to learn if her intended plan will be successful. and is satisfied by the | + | At school, Aoko shows Kaito a charm that Akako taught her for becoming more adult-like. Kaito dismisses it, angering Aoko, while in the background Akako watches them in frustration that Kaito doesn't so much as notice her. In her anger, Akako thinks that if Kaito died, her failure would be erased and her supremacy over men's attention reestablished. Her decision made, Akako performs a summoning to learn if her intended plan will be successful. and is satisfied by the somewhat vague answer. At the heist that night, Akako sneaks onto the site and puts an enchanted necklace on Inspector Nakamori, which knocks him out as she walks away, laughing. |
− | Kid gets a bad feeling as he waits for the heist time, but dismisses it. Inspector Nakamori catches up with his men, acting clearly out of character between rudeness to his subordinates and ruthlessly firing at Kid when Kid arrives for the target. Kid escapes through the halls and stairways of the building on [[Turbo Engine Skates|rocket roller-skates]], pursued by officers and a homicidal Inspector Nakamori to the roof. | + | Kid gets a bad feeling as he waits for the heist time, but dismisses it. Inspector Nakamori catches up with his men, acting clearly out of character between rudeness to his subordinates and ruthlessly firing at Kid when Kid arrives for the target. Kid escapes through the halls and stairways of the building on [[Turbo Engine Skates|rocket roller-skates]], pursued by officers and a homicidal Inspector Nakamori to the roof. |
− | <spoiler> | + | <spoiler>Kid uses a rocket launcher to fire a grappling hook to [[Setting#Tokyo Tower/Tohto Tower|Tohto Tower]], and skates across the high wire only to find Akako waiting for him there with a scythe. She threatens him, and he counters that he can escape from anywhere, even in the sky. She laughs, calling him a child, and herself an adult, capable of killing him, but she hesitates. |
− | Kid uses a rocket launcher to fire a grappling hook to [[Setting#Tokyo Tower/ | ||
Back on the roof, Inspector Nakamori follows the necklaces influence to kill Kid and tries to dislodge the highwire's anchor. At the tower, Kid challenges Akako's hesitation, but she can't bring herself to do it, even if Kid doesn't quite understand why. Inspector Nakamori manages to cut Kid's escape wire, which Akako was balancing on too. Kid uses the rocket-powered skates to catch Akako, and the [[Hang Glider Cape|hang glider cape]] to reach a different roof. | Back on the roof, Inspector Nakamori follows the necklaces influence to kill Kid and tries to dislodge the highwire's anchor. At the tower, Kid challenges Akako's hesitation, but she can't bring herself to do it, even if Kid doesn't quite understand why. Inspector Nakamori manages to cut Kid's escape wire, which Akako was balancing on too. Kid uses the rocket-powered skates to catch Akako, and the [[Hang Glider Cape|hang glider cape]] to reach a different roof. | ||
− | Kid calls Akako a child trying to be an adult, and she retorts that he's no better. Kid smiles and puns that he's ''Kid'', so it's all right for him to act childish, before vanishing in a puff of smoke. The next day at school, Kaito has a bandage on his wrist covering a scrape he obtaining escaping as Kid, which Aoko mistakes for the "growing-up" charm. They argue about it, prompting Akako to call them both children, but as she takes her seat with a laugh, Kaito and Aoko both notice that she has the charm on, | + | Kid calls Akako a child trying to be an adult, and she retorts that he's no better. Kid smiles and puns that he's ''Kid'', so it's all right for him to act childish, before vanishing in a puff of smoke. The next day at school, Kaito has a bandage on his wrist covering a scrape he obtaining escaping as Kid, which Aoko mistakes for the "growing-up" charm. They argue about it, prompting Akako to call them both children, but as she takes her seat with a laugh, Kaito and Aoko both notice that she has the charm on, too.</spoiler> |
− | </spoiler> | ||
− | ==The Boy Who Bet on the Ball== | + | == The Boy Who Bet on the Ball == |
− | ===Heist Info=== | + | === Heist Info === |
{{BeginBox}} | {{BeginBox}} | ||
− | {{KidHeist|name = Kazushige Nagashima's Home Run Ball|image = Kazushige Nagashima's Home Run Ball.jpg|description = | + | {{KidHeist|name = Kazushige Nagashima's Home Run Ball|image = Kazushige Nagashima's Home Run Ball.jpg|description = |
* Home run ball hit by a major baseball player}} | * Home run ball hit by a major baseball player}} | ||
{{EndBox}} | {{EndBox}} | ||
− | ===Chapter 11=== | + | === Chapter 11 === |
− | ===People=== | + | === People === |
{{BeginBox}} | {{BeginBox}} | ||
{{People|"Kaitou Kid"|Boy Kaitou Kid manga.jpg| | {{People|"Kaitou Kid"|Boy Kaitou Kid manga.jpg| | ||
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== Ghost Game == | == Ghost Game == | ||
{{ref MK episode|8|The Adult's Charm}} | {{ref MK episode|8|The Adult's Charm}} | ||
− | + | === Chapter 12 === | |
− | ===Chapter 12=== | ||
− | |||
Rumors of a monster in Ekoda High attract Aoko's attention, especially when her friend Keiko is left bedridden after supposedly seeing it. The day after Keiko's encounter, Aoko drags a reluctant Kaito along to explore the school after hours, determined to find the monster. The pair quickly encounter Ekoda High's new science teacher Dr. Aso, who leaves them alone after they invent an excuse about leaving something behind at school. | Rumors of a monster in Ekoda High attract Aoko's attention, especially when her friend Keiko is left bedridden after supposedly seeing it. The day after Keiko's encounter, Aoko drags a reluctant Kaito along to explore the school after hours, determined to find the monster. The pair quickly encounter Ekoda High's new science teacher Dr. Aso, who leaves them alone after they invent an excuse about leaving something behind at school. | ||
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Kaito finds the broadcast room empty, but a recently-smoked cigarette in an ashtray tells him that it was occupied not long ago. Meanwhile, Aoko sees a shadow outside the door, only to find a hideous ogre bearing a knife. After stunning the ogre with the mop, she runs for the girls' washroom, with the ogre in hot pursuit. Aoko manages to barricade herself inside one of the washroom stalls, but this tactic only delays the ogre, who climbs over the stall door. | Kaito finds the broadcast room empty, but a recently-smoked cigarette in an ashtray tells him that it was occupied not long ago. Meanwhile, Aoko sees a shadow outside the door, only to find a hideous ogre bearing a knife. After stunning the ogre with the mop, she runs for the girls' washroom, with the ogre in hot pursuit. Aoko manages to barricade herself inside one of the washroom stalls, but this tactic only delays the ogre, who climbs over the stall door. | ||
− | <spoiler> | + | <spoiler>Upon finding another recently-smoked cigarette in the science lab, Kaito realizes that there could only be one culprit behind the "haunting" of Ekoda High: Dr. Aso. Kaito dons the guise of Kaitou Kid and confronts Dr. Aso, just as the latter is carrying an unconscious Aoko out of the washroom. Dr. Aso confesses his involvement, but refuses to share his motives, and orders a horde of hairy rats to attack Kid. |
− | Upon finding another recently-smoked cigarette in the science lab, Kaito realizes that there could only be one culprit behind the "haunting" of Ekoda High: Dr. Aso. Kaito dons the guise of Kaitou Kid and confronts Dr. Aso, just as the latter is carrying an unconscious Aoko out of the washroom. Dr. Aso confesses his involvement, but refuses to share his motives, and orders a horde of hairy rats to attack Kid. | ||
− | As the rats swarm over him, Kid realizes | + | As the rats swarm over him, Kid realizes, and uses his card gun to reveal, Dr. Aso's darkest secret: his hair is a wig, and he is completely bald under it. Dr. Aso had been experimenting with a potential hair growth formula in Ekoda High's chemistry labs, and the "haunting" had been staged to scare away anyone who might learn his secret. |
The mystery solved, Kaito changes back to his civilian guise and carries Aoko out of the school. Upon waking, a furious Aoko demands to know if Kaito had molested her while she was unconscious. | The mystery solved, Kaito changes back to his civilian guise and carries Aoko out of the school. Upon waking, a furious Aoko demands to know if Kaito had molested her while she was unconscious. | ||
− | + | A distant epilogue reveals that Dr. Aso's research eventually succeeded, though it only managed to grow him a few follicles of hair. Nevertheless, Ekoda High's female students marvel over his new, "trendy" haircut.</spoiler> | |
− | </spoiler> | ||
− | ===People=== | + | === People === |
{{BeginBox}} | {{BeginBox}} | ||
{{People|Keiji Aso|Keiji Asou MK manga.jpg| | {{People|Keiji Aso|Keiji Asou MK manga.jpg| | ||
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{{EndBox}} | {{EndBox}} | ||
− | ==Hustler vs. Magician== | + | == Hustler vs. Magician == |
{{ref MK episode|3|Hustler vs. Magician}} | {{ref MK episode|3|Hustler vs. Magician}} | ||
− | ===Heist Info=== | + | === Heist Info === |
{{BeginBox}} | {{BeginBox}} | ||
− | {{KidHeist|name = Legendary Cue|image = Legendary Cue manga.jpg|description = | + | {{KidHeist|name = Legendary Cue|image = Legendary Cue manga.jpg|description = |
* Pool stick encrusted with jewels}} | * Pool stick encrusted with jewels}} | ||
{{EndBox}} | {{EndBox}} | ||
− | ===Chapter 13=== | + | === Chapter 13 === |
− | |||
Aoko and Kaito visit Jii's billiards hall, The Blue Parrot, which Kaito notices is unusually empty. They play a game, though neither of them are very good at it. Kaito teases Aoko and flips her skirt, only to discover that her underwear depicts his greatest fear: fish. She chases him, threatening him with further visions of fish, until another patron yells at them for being disruptive and threatens to hit Kaito with a cue stick. The man leaves before Jii can throw him out, but not before retorting that Jii is indebted to the man's boss, who owns a rival billiards hall and a Legendary Cue stick. Kaito asks about the cue stick, which Jii explains is set with jewels and only wielded by champions. Jii owned it back in the days before he met Toichi, until he bet it in a billiards game and lost to Tsuujirou Hasura, an expert, mechanically precise player. | Aoko and Kaito visit Jii's billiards hall, The Blue Parrot, which Kaito notices is unusually empty. They play a game, though neither of them are very good at it. Kaito teases Aoko and flips her skirt, only to discover that her underwear depicts his greatest fear: fish. She chases him, threatening him with further visions of fish, until another patron yells at them for being disruptive and threatens to hit Kaito with a cue stick. The man leaves before Jii can throw him out, but not before retorting that Jii is indebted to the man's boss, who owns a rival billiards hall and a Legendary Cue stick. Kaito asks about the cue stick, which Jii explains is set with jewels and only wielded by champions. Jii owned it back in the days before he met Toichi, until he bet it in a billiards game and lost to Tsuujirou Hasura, an expert, mechanically precise player. | ||
− | The rival billiard hall has a dress code and an 18-and-older age policy, but Kaito doesn't plan to let that stop him | + | The rival billiard hall has a dress code and an 18-and-older age policy, but Kaito doesn't plan to let that stop him. He'll repay all of Jii's help by recovering the cue stick. Kid sends a heist note to Hasura at the billiards hall, and by eavesdropping learns that the "boss" doesn't dare alert the police. At the entrance, he meets Aoko, and insists on doing a "quickchange" of her clothes and hair to make her look older. Jii buys them entrance while Kaito and Aoko argue about Kaito's methods; when the ticket seller questions their age, Kaito claims they're not only college students, but married. |
− | At the bar, Inspector Nakamori and another officer to show up nearby, incognito, due to an anonymous tip about the Kid heist. Luckily, he doesn't recognize Kaito and Aoko. Kaito and Jii bluff their way into the back room, where Hasura plays, as magazine journalists, leaving Aoko to keep Nakamori distracted. He buys her a martini, which she drinks without knowing the alcohol content. | + | At the bar, Inspector Nakamori and another officer to show up nearby, incognito, due to an anonymous tip about the Kid heist. Luckily, he doesn't recognize Kaito and Aoko. Kaito and Jii bluff their way into the back room, where Hasura plays, as magazine journalists, leaving Aoko to keep Nakamori distracted. He buys her a martini, which she drinks without knowing the alcohol content. |
− | <spoiler> | + | <spoiler>In the back room, Hasura calls his shots and sinks them perfectly. Kaito loudly calls Hasura terrible, leading to a challenge from the boss to play Hasura in a game of nine-ball, which Kaito isn't even familiar with. Kaito plays anyway, taking the break shot, but does poorly. After losing ten games, Kaito takes it upon himself to bet Jii's billiard hall, the Blue Parrot, against the legendary cue. Hasura tries to refuse, but the boss threatens him with a pistol to make sure he plays. For his pride as a player, Hasura won't play to lose. Aoko breaks into the room with Nakamori to cheer for Kaito, despite both of them being drunk, and muscles her way onto the piano, all of which distracts Hasura into missing his first shot. Kaito confidently returns to the table, taking a stance that Jii recognizes as Toichi's style. Kaito remembers Toichi explaining that in the circus sometimes the clown has to make mistakes for the audience, which is harder than always succeeding, but the difficulty is always hidden behind a smile. |
− | In the back room, Hasura calls his shots and sinks them perfectly. Kaito loudly calls Hasura terrible, leading to a challenge from the boss to play Hasura in a game of nine-ball, which Kaito isn't even familiar with. Kaito plays anyway, taking the break shot, but does poorly. After losing ten games, Kaito takes it upon himself to bet Jii's billiard hall, the Blue Parrot, against the legendary cue. Hasura tries to refuse, but the boss threatens him with a pistol to make sure he plays. For his pride as a player, Hasura won't play to lose. Aoko breaks into the room with Nakamori to cheer for Kaito, despite both of them being drunk, and muscles her way onto the piano, all of which distracts Hasura into missing his first shot. Kaito confidently returns to the table, taking a stance that Jii recognizes as Toichi's style. Kaito remembers Toichi explaining that in the circus sometimes the clown has to make mistakes for the audience, which is harder than always succeeding, but the difficulty is always hidden behind a smile. | ||
− | Kaito manages a trick shot that sinks the remaining three balls on the table, winning the game, though he claims the shot was just luck. Cornered, the boss opens the billiard table to reveal a gun cache. Kaito defends himself and Aoko with billiards balls, but is hit by a cue stick while Aoko tries to wake Nakamori from sleeping off his alcohol. Kaito uses his card gun to shoot the gun from the boss's hand just before Jii turns out the lights. Kaito as Kid uses paralyzing powder on the other mobsters and starts to steal the cue, but Hasura claims he no longer owns the cue. Rather than "violate his notice", Kid leaves without the cue, just before the rest of the police bust in to arrest the mobsters for gun smuggling. | + | Kaito manages a trick shot that sinks the remaining three balls on the table, winning the game, though he claims the shot was just luck. Cornered, the boss opens the billiard table to reveal a gun cache. Kaito defends himself and Aoko with billiards balls, but is hit by a cue stick while Aoko tries to wake Nakamori from sleeping off his alcohol. Kaito uses his card gun to shoot the gun from the boss's hand just before Jii turns out the lights. Kaito as Kid uses paralyzing powder on the other mobsters and starts to steal the cue, but Hasura claims he no longer owns the cue. Rather than "violate his notice", Kid leaves without the cue, just before the rest of the police bust in to arrest the mobsters for gun smuggling. |
− | Hasura compliments Kaito on his skill, and says that even if it was luck, sometimes luck can be an art. He'd enjoy playing Kaito again. At the billiard hall on another day, Jii compliments Kaito's skill as well, then nearly has a heart attack when Kaito calls the win a fluke. Kaito explains that he's a magician, before making one of Aoko's poor shots go into the pocket using what Jii realizes is string. Aoko celebrates the win, while elsewhere in the crowded hall, patrons admire the Legendary Cue on display. | + | Hasura compliments Kaito on his skill, and says that even if it was luck, sometimes luck can be an art. He'd enjoy playing Kaito again. At the billiard hall on another day, Jii compliments Kaito's skill as well, then nearly has a heart attack when Kaito calls the win a fluke. Kaito explains that he's a magician, before making one of Aoko's poor shots go into the pocket using what Jii realizes is string. Aoko celebrates the win, while elsewhere in the crowded hall, patrons admire the Legendary Cue on display.</spoiler> |
− | </spoiler> | ||
− | ===People=== | + | === People === |
{{BeginBox}} | {{BeginBox}} | ||
{{People|Tsuujirou Hasura|Tsuujirou Hasura manga.jpg| | {{People|Tsuujirou Hasura|Tsuujirou Hasura manga.jpg| | ||
Line 211: | Line 196: | ||
* Known for precision while playing}} | * Known for precision while playing}} | ||
{{People|"Boss"|Boss manga.jpg| | {{People|"Boss"|Boss manga.jpg| | ||
− | * | + | * "American" billiards hall owner |
* Gun smuggler}} | * Gun smuggler}} | ||
{{EndBox}} | {{EndBox}} | ||
Line 217: | Line 202: | ||
== Omake == | == Omake == | ||
− | == Treasured Edition gallery | + | = Trivia = |
+ | * The game Kaito and Aoko play at the beginning of chapter 8 seems to be based on ''[[Wikipedia:Dragon Quest|Dragon Quest]]'', a franchise [[Gosho Aoyama]] also liked to play a lot. | ||
+ | * The magazine Aoko finds the solution for beating the boss of that game in the same chapter sports a logo reading {{nihongo|"Sunday"|サンデー|Sandē}}, an allusion to [[Shōnen Sunday]]. | ||
+ | * Again in the same chapter, some of the balloons during [[Kaitou Kid]]'s magic show in the park are [[Wikipedia:Charlie Brown|Charlie Brown]], [[Masaki Negishi]] as a [[Wikipedia:Kappa (folklore)|Kappa]], [[Yutaka Tani]], [[Wikipedia:Monkey King|Son Gokū]], [[Akako Koizumi]] and Kaitou Kid himself. | ||
+ | * Some of the small [[RZ-04]] robots debuting in chapter 9 later appear in a "Every kind of sphere" shop in ''[[Yaiba]]'' and between Professor [[Hiroshi Agasa]]'s scraps in ''[[Detective Conan]]''. | ||
+ | * The tall skyscraper [[Ginzo Nakamori]] and the professor are into at the beginning of the chapter and Kaitou Kid rides down at seems to be based on the [[Wikipedia:Sunshine 60|Sunshine 60 Building]] in Toshima. | ||
+ | * The {{nihongo|ONO Department Store|ONOデパート|ONO Depāto}} seems to be an allusion to the {{nihongo|[[Wikipedia:Marui|OIOI Department Stores]]|OIOIデパート|OIOI Depāto}}. | ||
+ | * In a similar vein, there's a company called "Ono Real Estate" in the same building as the [[Blue Parrot Pool Bar]] in chapter 13. | ||
+ | |||
+ | == Locations == | ||
+ | {{main|Setting}} | ||
+ | Settings featured in this volume: | ||
+ | |||
+ | * [[Tokyo]] | ||
+ | ** [[Wikipedia:Bunkyō|Bunkyō Ward]] | ||
+ | *** [[Wikipedia:Tokyo Dome|Tokyo Dome]] (Introduction) | ||
+ | ** [[Wikipedia:Chiyoda, Tokyo|Chiyoda Ward]] | ||
+ | *** [[National Diet Building Japan]] (Introduction) | ||
+ | ** [[Ekoda]] Area | ||
+ | *** [[Akako Koizumi's residence]] | ||
+ | *** [[American Pool Bar]] (Introduction) | ||
+ | *** [[Blue Parrot Pool Bar]] (Introduction) | ||
+ | *** [[Ekoda High School]] | ||
+ | ** [[Wikipedia:Minato, Tokyo|Minato Ward]] | ||
+ | *** [[Wikipedia:Shiba Park|Shiba Park]] (Introduction) | ||
+ | **** [[Tokyo Tower]] (Introduction, only called "Crimson Tower") | ||
+ | *** [[Wikipedia:Shiodome|Shiodome]] (Background) | ||
+ | **** Shiodome skyscrapers (Background) | ||
+ | *** Unknown district | ||
+ | **** [[Minato Police Department]] | ||
+ | **** Skyscraper close to Tokyo Tower (Introduction) | ||
+ | ** [[Toshima]] Ward | ||
+ | *** [[Wikipedia:Ikebukuro|Ikebukuro]] | ||
+ | **** [[Wikipedia:Ikebukuro Station|Ikebukuro Station]] (Introduction) | ||
+ | *** Unknown district | ||
+ | **** [[Kuroba residence]] | ||
+ | **** [[Nakamori residence]] | ||
+ | ** Unknown ward | ||
+ | *** ONO Department Store (Introduction) | ||
+ | *** Skyscraper from Chapter 9 (Introduction) | ||
+ | * Unknown location | ||
+ | ** [[Ski Resort (Magic Kaito)]] (Introduction) | ||
+ | |||
+ | == Models == | ||
+ | {{main|Setting models (Magic Kaito)}} | ||
+ | |||
+ | === Toshima === | ||
+ | Chapter 8 and 9 confirm that [[Kaito Kuroba]] and [[Aoko Nakamori]] live in the ward of [[Toshima]] in [[Tokyo]]. They both exit the [[Wikipedia:Seibu Ikebukuro Line|Seibu Ikebukuro Line]] at [[Wikipedia:Ikebukuro Station|Ikebukuro Station]] on their way from school. Aoko's house is also explicitely geolocated in Toshima by the police. | ||
+ | |||
+ | == Cameos == | ||
+ | * The fighting American and Russian politicans in chapter 8 are based on [[Wikipedia:Ronald Reagan|Ronald Reagan]] and [[Wikipedia:Mikhail Gorbachev|Mikhail Gorbachev]], respectively. [[Gosho Aoyama]] also integrated a fictional Japanese prime minister, who is modeled after his favorite actor back then, [[Wikipedia:Hitoshi Ueki|Hitoshi Ueki]]. The actual prime minister at the time was [[Wikipedia:Noboru Takeshita|Noboru Takeshita]]. | ||
+ | * [[Gosho Aoyama (Character)|Gosho]], [[Eiichi Yamagishi]] and [[Masaki Negishi]] can be seen as spectators in [[Wikipedia:Tokyo Dome|Tokyo Dome]] in chapter 11. Earlier, two kids also looking remarkably like Yamagishi and Gosho appear. | ||
+ | * [[Wikipedia:Shigeo Nagashima|Shigeo Nagashima]] and his son [[Wikipedia:Kazushige Nagashima|Kazushige Nagashima]] appear during the game, too, who are two real Japanese baseball players. The former's name was also used for [[Shigeo Nagashima]], the protagonist of ''[[3rd Base 4th]]'', who gets teased because of this. | ||
+ | |||
+ | = Treasured Edition gallery = | ||
<gallery widths=200px heights=200px> | <gallery widths=200px heights=200px> | ||
File:MKVolume 2TE.jpg|Front | File:MKVolume 2TE.jpg|Front | ||
Line 227: | Line 266: | ||
</gallery> | </gallery> | ||
− | + | = Cover in other countries = | |
+ | <div class="left">[[File:Mkvolume2cc.jpg|150px|thumb|left|China]]</div> | ||
+ | <div class="left">[[File:Mkvolume2fi.jpg|150px|thumb|left|Finland]]</div> | ||
<div class="left">[[File:Mkvolume2f.jpg|150px|thumb|left|France]]</div> | <div class="left">[[File:Mkvolume2f.jpg|150px|thumb|left|France]]</div> | ||
<div class="left">[[File:MKVolume 2g.jpg|150px|thumb|left|Germany]]</div> | <div class="left">[[File:MKVolume 2g.jpg|150px|thumb|left|Germany]]</div> | ||
+ | <div class="left">[[File:Mkvolume2ce.jpg|150px|thumb|left|Hong Kong]]</div> | ||
+ | <div class="left">[[File:MKVolume 2bi.jpg|150px|thumb|left|Indonesia]]</div> | ||
<div class="left">[[File:MKVolume 2i.jpg|150px|thumb|left|Italy]]</div> | <div class="left">[[File:MKVolume 2i.jpg|150px|thumb|left|Italy]]</div> | ||
+ | <div class="left">[[File:MKVolume 2k.jpg|150px|thumb|left|Korea]]</div> | ||
<div class="left">[[File:MKVolume 2s.jpg|150px|thumb|left|Spain]]</div> | <div class="left">[[File:MKVolume 2s.jpg|150px|thumb|left|Spain]]</div> | ||
+ | <div class="left">[[File:MKVolume 2cw.jpg|150px|thumb|left|Rep. of China (Taiwan)]]</div> | ||
<div class="left">[[File:MKVolume 2t.jpg|150px|thumb|left|Thailand]]</div> | <div class="left">[[File:MKVolume 2t.jpg|150px|thumb|left|Thailand]]</div> | ||
<div class="left">[[File:MKVolume 2v.jpg|150px|thumb|left|Vietnam]]</div> | <div class="left">[[File:MKVolume 2v.jpg|150px|thumb|left|Vietnam]]</div> | ||
{{clear}} | {{clear}} | ||
− | + | = See also = | |
+ | * [[Magic Kaito Volume 1-5]] | ||
− | + | = References = | |
+ | <references /> | ||
{{Magic Kaito}} | {{Magic Kaito}} | ||
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[[Category:Magic Kaito]] | [[Category:Magic Kaito]] | ||
− | [[de:Band | + | [[de:Band 2 (Kaito Kid)]] |
Latest revision as of 04:35, 23 September 2023
‹ Magic Kaito Volume 1 | List of Chapters • List of Heists | Magic Kaito Volume 3 › |
Volume 2 | |
Information | |
Release date: | October 18, 1988[1] September 16, 2011 (Treasured Edition)[2][3] |
---|---|
ISBN: | ISBN 4-09-122082-7 ISBN 4-09-123277-9 (Treasured Edition) ISBN 4-09-941724-7 (Treasured Edition w/ DVD) |
Publisher: | Shogakukan |
Back Cover Image | |
Magic Kaito Volume 2 was released on November 15, 1988 in Japan. It was later re-released as "Treasured Edition" on September 16, 2011, with color pages and bonus DVD containing Kaitou Kid's Busy Date and The Princess Prefers Magic.
Contents
Cast
Chapters
Stay Away From Him
Chapter 7
On a school trip to ski, Aoko accidentally runs into Kaito yet another time that day, to his annoyance. Akako observes from a distance, planning to try again to make Kaito hers. The supervising teacher interrupts them with the announcement of a costumed skiing contest for opposite gender couples with a prize for the best pair. Aoko assumes that Kaito would insultingly refuse a request to ski together. At the same time, Akako snags Aoko for a private chat about Kaito. Aoko denies any romantic feelings, blushing, only for Akako to declare that she does like Kaito, and will be pursuing him. She lays a bet with Aoko that if Kaito chooses to ski with Akako for the contest, Aoko will stay away from Kaito in the future. Aoko is surprised that someone as popular as Akako likes Kaito, but Akako refuses to say why she has the crush.
After Akako skis gracefully away, Aoko privately wishes she could ski that well, to be able to match Kaito. Another classmate, Fujie, falls in the snow near her as he tries to catch up with Akako, whom he likes. Fujie has the same feelings of inadequacy about Akako and his abilities, and Aoko offers to pair with him in the contest, bad skiers sticking together.
As Kaito takes another run down the slopes, Akako overtakes him and sneaks a small heart patch on the back of his jacket as she passes by. When he catches up at the bottom, Akako attempts to flirt with him, only be interrupted by Aoko once more falling nearby. Kaito comments that Aoko's just as bad as before, and, to her shock, offers to let her team up with him. Akako interrupts that Aoko already asked Fujie, and drags Kaito off with her to the ski lift. Kaito rides the lift with bad grace, answering all of Akako's attempts at conversation with curt grumpiness, until she loses her patience with subtle and convinces Kaito to pair up with her mostly out of exasperation. She assumes that the patch is working, since the patch is supposed to guarantee that the wearer will be attached to Akako, first as a partner and eventually as a servant.
Later, Kaito warms up alone in the mixed-gender baths, only for Aoko and three classmates to show up unexpectedly. He manages a disguise as a girl amidst the steam to avoid being subject to their wrath, and watches from a distance as the girls discuss the contest. Aoko admits that she gave up on pairing with Kaito because he hates looking bad, and she didn't want to embarrass him. She wanted to give him the chance to look good. Her classmates argue that it's not fine for her to give up like that, and Kaito nearly gives himself away as a guy in his hurry to agree.
As the contest time approaches, Kaito discovers Fujie dressed as Kaitou Kid, waiting for Aoko to arrive in an Inspector Nakamori costume. Another classmate comments on the heart patch on Kaito's jacket. When Kaito blames Akako, Fujie perks up at her name and admits that he likes Akako a lot.
People
Japan's Most Irresponsible Prime Minister
Heist info
Chapter 8
Kaito and Aoko argue as they play a console RPG and keep dying in battle until Aoko gets so frustrated she unplugs the whole game. The TV turns back on with an urgent news bulletin. Prime Minister Uemoto was kidnapped by Kaitou Kid from an international conference. Nakamori also appears on the TV, berating Kid for stooping so low as to steal a person. The next day, gossip runs rampant at school as to Kid's motives, but Kaito's only concern is who could be so skilled that they managed to impersonate Kid successfully.
On the way home from school with Aoko, Kaito notices a busking street magician in the train station. The old man is mediocre, but Kaito notices one trick involves a unique-looking lapel pin appearing in the hand of a child. With his loud laughter at the children's praise, the old man is approached by security for causing a disturbance, and he walks off as Kaito asks the boy to see the pin and confirms that it's a Diet Member's badge.
Kaito suspects the old man, but doubts he has the magic skills to truly be the culprit. As he ponders, Aoko finds a hint-book for their RPG and learns that the monster they couldn't defeat was being controlled by the King, the real enemy. After a moment's thought, Kaito realizes who the real culprit is behind the kidnapping and run's off.
People
I Am the Master
Gadgets introduced
Heist info
Chapter 9
An inventor brings his promised gift to Inspector Nakamori at a heist: robots that never forget a person once they've see them. The target, of course, is Kid, who rappels down the outside of the building and breaks through the window, into an apparently empty display room. Surprised, but undaunted, Kid steals his target and starts to leave when he encounters the robot, which records his face.
The police reveal themselves, but Kid escapes down the side of the building on a rocket-powered scooter, freefalling over thirty stories into the police air cushion and slipping away in a disguise. However, the robot sees through the disguise and via the robot's signal, the task force catches up with Kid multiple times as he runs. Eventually, Kid notices the robot, and catches it, only to discover the robot has a whole host of compatriots and Nakamori is still on his heels. No matter were Kid tries to escape, through the night and well into the next school day, the robots follow and the police hound him.
People
Would You Grow Up
Gadgets introduced
Heist info
Chapter 10
At school, Aoko shows Kaito a charm that Akako taught her for becoming more adult-like. Kaito dismisses it, angering Aoko, while in the background Akako watches them in frustration that Kaito doesn't so much as notice her. In her anger, Akako thinks that if Kaito died, her failure would be erased and her supremacy over men's attention reestablished. Her decision made, Akako performs a summoning to learn if her intended plan will be successful. and is satisfied by the somewhat vague answer. At the heist that night, Akako sneaks onto the site and puts an enchanted necklace on Inspector Nakamori, which knocks him out as she walks away, laughing.
Kid gets a bad feeling as he waits for the heist time, but dismisses it. Inspector Nakamori catches up with his men, acting clearly out of character between rudeness to his subordinates and ruthlessly firing at Kid when Kid arrives for the target. Kid escapes through the halls and stairways of the building on rocket roller-skates, pursued by officers and a homicidal Inspector Nakamori to the roof.
The Boy Who Bet on the Ball
Heist Info
Chapter 11
People
Ghost Game
Chapter 12
Rumors of a monster in Ekoda High attract Aoko's attention, especially when her friend Keiko is left bedridden after supposedly seeing it. The day after Keiko's encounter, Aoko drags a reluctant Kaito along to explore the school after hours, determined to find the monster. The pair quickly encounter Ekoda High's new science teacher Dr. Aso, who leaves them alone after they invent an excuse about leaving something behind at school.
After Kaito reviews what he'd learned about the "monster" during the school day, he and Aoko find several disturbing phenomena: disembodied threats from the P.A. system, a staircase that leaks blood, and extremely hairy cats roaming the halls. Aoko becomes steadily more terrified, while Kaito concludes that someone in the school is deliberately scaring away anyone trying to stay after hours. As he heads off to investigate the broadcast room, Aoko begs him to take her along, but he refuses, believing that she would be safer inside a classroom. Before he leaves, however, he gives Aoko a mop and instructs her to yell if anything hostile finds her.
Kaito finds the broadcast room empty, but a recently-smoked cigarette in an ashtray tells him that it was occupied not long ago. Meanwhile, Aoko sees a shadow outside the door, only to find a hideous ogre bearing a knife. After stunning the ogre with the mop, she runs for the girls' washroom, with the ogre in hot pursuit. Aoko manages to barricade herself inside one of the washroom stalls, but this tactic only delays the ogre, who climbs over the stall door.
People
Hustler vs. Magician
Heist Info
Chapter 13
Aoko and Kaito visit Jii's billiards hall, The Blue Parrot, which Kaito notices is unusually empty. They play a game, though neither of them are very good at it. Kaito teases Aoko and flips her skirt, only to discover that her underwear depicts his greatest fear: fish. She chases him, threatening him with further visions of fish, until another patron yells at them for being disruptive and threatens to hit Kaito with a cue stick. The man leaves before Jii can throw him out, but not before retorting that Jii is indebted to the man's boss, who owns a rival billiards hall and a Legendary Cue stick. Kaito asks about the cue stick, which Jii explains is set with jewels and only wielded by champions. Jii owned it back in the days before he met Toichi, until he bet it in a billiards game and lost to Tsuujirou Hasura, an expert, mechanically precise player.
The rival billiard hall has a dress code and an 18-and-older age policy, but Kaito doesn't plan to let that stop him. He'll repay all of Jii's help by recovering the cue stick. Kid sends a heist note to Hasura at the billiards hall, and by eavesdropping learns that the "boss" doesn't dare alert the police. At the entrance, he meets Aoko, and insists on doing a "quickchange" of her clothes and hair to make her look older. Jii buys them entrance while Kaito and Aoko argue about Kaito's methods; when the ticket seller questions their age, Kaito claims they're not only college students, but married.
At the bar, Inspector Nakamori and another officer to show up nearby, incognito, due to an anonymous tip about the Kid heist. Luckily, he doesn't recognize Kaito and Aoko. Kaito and Jii bluff their way into the back room, where Hasura plays, as magazine journalists, leaving Aoko to keep Nakamori distracted. He buys her a martini, which she drinks without knowing the alcohol content.
People
Omake
Trivia
- The game Kaito and Aoko play at the beginning of chapter 8 seems to be based on Dragon Quest, a franchise Gosho Aoyama also liked to play a lot.
- The magazine Aoko finds the solution for beating the boss of that game in the same chapter sports a logo reading "Sunday" (サンデー Sandē ), an allusion to Shōnen Sunday.
- Again in the same chapter, some of the balloons during Kaitou Kid's magic show in the park are Charlie Brown, Masaki Negishi as a Kappa, Yutaka Tani, Son Gokū, Akako Koizumi and Kaitou Kid himself.
- Some of the small RZ-04 robots debuting in chapter 9 later appear in a "Every kind of sphere" shop in Yaiba and between Professor Hiroshi Agasa's scraps in Detective Conan.
- The tall skyscraper Ginzo Nakamori and the professor are into at the beginning of the chapter and Kaitou Kid rides down at seems to be based on the Sunshine 60 Building in Toshima.
- The ONO Department Store (ONOデパート ONO Depāto ) seems to be an allusion to the OIOI Department Stores (OIOIデパート OIOI Depāto ).
- In a similar vein, there's a company called "Ono Real Estate" in the same building as the Blue Parrot Pool Bar in chapter 13.
Locations
Settings featured in this volume:
- Tokyo
- Bunkyō Ward
- Tokyo Dome (Introduction)
- Chiyoda Ward
- National Diet Building Japan (Introduction)
- Ekoda Area
- Akako Koizumi's residence
- American Pool Bar (Introduction)
- Blue Parrot Pool Bar (Introduction)
- Ekoda High School
- Minato Ward
- Shiba Park (Introduction)
- Tokyo Tower (Introduction, only called "Crimson Tower")
- Shiodome (Background)
- Shiodome skyscrapers (Background)
- Unknown district
- Minato Police Department
- Skyscraper close to Tokyo Tower (Introduction)
- Shiba Park (Introduction)
- Toshima Ward
- Ikebukuro
- Ikebukuro Station (Introduction)
- Unknown district
- Ikebukuro
- Unknown ward
- ONO Department Store (Introduction)
- Skyscraper from Chapter 9 (Introduction)
- Bunkyō Ward
- Unknown location
- Ski Resort (Magic Kaito) (Introduction)
Models
Toshima
Chapter 8 and 9 confirm that Kaito Kuroba and Aoko Nakamori live in the ward of Toshima in Tokyo. They both exit the Seibu Ikebukuro Line at Ikebukuro Station on their way from school. Aoko's house is also explicitely geolocated in Toshima by the police.
Cameos
- The fighting American and Russian politicans in chapter 8 are based on Ronald Reagan and Mikhail Gorbachev, respectively. Gosho Aoyama also integrated a fictional Japanese prime minister, who is modeled after his favorite actor back then, Hitoshi Ueki. The actual prime minister at the time was Noboru Takeshita.
- Gosho, Eiichi Yamagishi and Masaki Negishi can be seen as spectators in Tokyo Dome in chapter 11. Earlier, two kids also looking remarkably like Yamagishi and Gosho appear.
- Shigeo Nagashima and his son Kazushige Nagashima appear during the game, too, who are two real Japanese baseball players. The former's name was also used for Shigeo Nagashima, the protagonist of 3rd Base 4th, who gets teased because of this.
Treasured Edition gallery
Cover in other countries
See also
References
- ^ https://www.shogakukan.co.jp/books/09122082
- ^ https://www.shogakukan.co.jp/books/09123277
- ^ https://www.amazon.co.jp/-/en/%E9%9D%92%E5%B1%B1-%E5%89%9B%E6%98%8C/dp/4099417247/ref=sr_1_14?crid=3CSTGOT02DSOH&keywords=%E3%81%BE%E3%81%98%E3%81%A3%E3%81%8F%E5%BF%AB%E6%96%97+%7ETREASURED+EDITION%7E+DVD%E4%BB%98&qid=1695442567&s=books&sprefix=%E3%81%BE%E3%81%98%E3%81%A3%E3%81%8F%E5%BF%AB%E6%96%97+treasured+edition+dvd%E4%BB%98%2Cstripbooks%2C236&sr=1-14