Difference between revisions of "Magic Kaito Volume 2"
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* Seal used by the last reigning Emperor}} | * Seal used by the last reigning Emperor}} | ||
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+ | ===Chapter 10=== | ||
+ | At school, Aoko shows Kaito a charm that Akako taught her for becoming more adult-like. Kaito dismisses it, angering Aoko, while in the background Akako watches them in frustration that Kaito doesn't so much as notice her. In her anger, Akako thinks that if Kaito died, her failure would be erased and her supremacy over men's attention reestablished. Her decision made, Akako performs a summoning to learn if her intended plan will be successful. and is satisfied by the (somewhat vague) answer. At the heist that night, Akako sneaks onto the site and puts an enchanted necklace on Inspector Nakamori, which knocks him out as she walks away, laughing. | ||
+ | |||
+ | Kid gets a bad feeling as he waits for the heist time, but dismisses it. Inspector Nakamori catches up with his men, acting clearly out of character between rudeness to his subordinates and ruthlessly firing at Kid when Kid arrives for the target. Kid escapes through the halls and stairways of the building on [[Turbo Engine Skates|rocket roller-skates]], pursued by officers and a homicidal Inspector Nakamori to the roof. | ||
+ | |||
+ | <spoiler> | ||
+ | Kid uses a rocket launcher to fire a grappling hook to [[Setting#Touto_Tower|Touto Tower]], and skates across the high wire only to find Akako waiting for him there with a scythe. She threatens him, and he counters that he can escape from anywhere, even in the sky. She laughs, calling him a child, and herself and adult, capable of killing him — but she hesitates. | ||
+ | |||
+ | Back on the roof, Inspector Nakamori follows the necklaces influence to kill Kid and tries to dislodge the highwire's anchor. At the tower, Kid challenges Akako's hesitation, but she can't bring herself to do it, even if Kid doesn't quite understand why. Inspector Nakamori manages to cut Kid's escape wire, which Akako was balancing on too. Kid uses the rocket-powered skates to catch Akako, and the [[Hang Glider Cape|hang glider cape]] to reach a different roof. | ||
+ | |||
+ | Kid calls Akako a child trying to be an adult, and she retorts that he's no better. Kid smiles and puns that he's ''Kid'', so it's all right for him to act childish, before vanishing in a puff of smoke. The next day at school, Kaito has a bandage on his wrist covering a scrape he obtaining escaping as Kid, which Aoko mistakes for the "growing-up" charm. They argue about it, prompting Akako to call them both children, but as she takes her seat with a laugh, Kaito and Aoko both notice that she has the charm on, too… | ||
+ | </spoiler> | ||
==The Boy Who Bet on the Ball== | ==The Boy Who Bet on the Ball== |
Revision as of 19:39, 10 August 2012
‹ Magic Kaito Volume 1 | List of Chapters • List of Heists | Magic Kaito Volume 3 › |
Volume 2 | |
Information | |
Release date: | November 15, 1988 September 16, 2011 (reissue) |
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ISBN: | ISBN 4-09-122082-7 ISBN 4-09-123277-9 (reissue) |
Publisher: | Shogakukan |
Back Cover Image | |
Magic Kaito Volume 2 was released on November 15, 1988 in Japan.
Contents
Cast
Stay Away From Him
Chapter 7
On a school trip to ski, Aoko accidentally runs into Kaito yet another time that day, to his annoyance. Akako observes from a distance, planning to try again to make Kaito hers. The supervising teacher interrupts them with the announcement of a costumed skiing contest for opposite gender couples with a prize for the best pair. Aoko assumes that Kaito would insultingly refuse a request to ski together. At the same time, Akako snags Aoko for a private chat about Kaito. Aoko denies any romantic feelings, blushing, only for Akako to declare that she does like Kaito, and will be pursuing him. She lays a bet with Aoko that if Kaito chooses to ski with Akako for the contest, Aoko will stay away from Kaito in the future. Aoko is surprised that someone as popular as Akako likes Kaito, but Akako refuses to say why she has the crush.
After Akako skis gracefully away, Aoko privately wishes she could ski that well, to be able to match Kaito. Another classmate, Fujie, falls in the snow near her as he tries to catch up with Akako, whom he likes. Fujie has the same feelings of inadequacy about Akako and his abilities, and Aoko offers to pair with him in the contest — bad skiers sticking together.
As Kaito takes another run down the slopes, Akako overtakes him and sneaks a small heart patch on the back of his jacket as she passes by. When he catches up at the bottom, Akako attempts to flirt with him, only be interrupted by Aoko once more falling nearby. Kaito comments that Aoko's just as bad as before, and, to her shock, offers to let her team up with him. Akako interrupts that Aoko already asked Fujie, and drags Kaito off with her to the ski lift. Kaito rides the lift with bad grace, answering all of Akako's attempts at conversation with curt grumpiness, until she loses her patience with subtle and convinces Kaito to pair up with her mostly out of exasperation. She assumes that the patch is working, since the patch is supposed to guarantee that the wearer will be attached to Akako, first as a partner and eventually as a servant.
Later, Kaito warms up alone in the mixed-gender baths, only for Aoko and three classmates to show up unexpectedly. He manages a disguise as a girl amidst the steam to avoid being subject to their wrath, and watches from a distance as the girls discuss the contest. Aoko admits that she gave up on pairing with Kaito because he hates looking bad, and she didn't want to embarrass him -- she wanted to give him the chance to look good. Her classmates argue that it's not fine for her to give up like that, and Kaito nearly gives himself away as a guy in his hurry to agree.
As the contest time approaches, Kaito discovers Fujie dressed as Kaitou Kid, waiting for Aoko to arrive in an Inspector Nakamori costume. Another classmate comments on the heart patch on Kaito's jacket. When Kaito blames Akako, Fujie perks up at her name and admits that he likes Akako a lot.
People
Japan's Most Irresponsible Prime Minister
Heist info
Chapter 8
Kaito and Aoko argue as they play a console RPG and keep dying in battle until Aoko gets so frustrated she unplugs the whole game. The TV turns back on with an urgent news bulletin — Prime Minister Uemoto was kidnapped by Kaitou Kid from an international conference. Nakamori also appears on the TV, berating Kid for stooping so low as to steal a person. The next day, gossip runs rampant at school as to Kid's motives, but Kaito's only concern is who could be so skilled that they managed to impersonate Kid successfully.
On the way home from school with Aoko, Kaito notices a busking street magician in the train station. The old man is mediocre, but Kaito notices one trick involves a unique-looking lapel pin appearing in the hand of a child. With his loud laughter at the children's praise, the old man is approached by security for causing a disturbance, and he walks off as Kaito asks the boy to see the pin and confirms that it's a Diet Member's badge.
Kaito suspects the old man, but doubts he has the magic skills to truly be the culprit. As he ponders, Aoko finds a hint-book for their RPG and learns that the monster they couldn't defeat was being controlled by the King, the real enemy. After a moment's thought, Kaito realizes who the real culprit is behind the kidnapping and run's off.
People
I Am the Master
Gadgets introduced
Heist info
Chapter 9
An inventor brings his promised gift to Inspector Nakamori at a heist — robots that never forget a person once they've see them. The target, of course, is Kid, who rappels down the outside of the building and breaks through the window… into an apparently empty display room. Surprised, but undaunted, Kid steals his target and starts to leave when he encounters the robot, which records his face.
The police reveal themselves, but Kid escapes down the side of the building on a rocket-powered scooter, freefalling over 30 stories into the police air cushion and slipping away in a disguise. However, the robot sees through the disguise and via the robot's signal, the task force catches up with Kid multiple times as he runs. Eventually, Kid notices the robot, and catches it, only to discover the robot has a whole host of compatriots and Nakamori is still on his heels. No matter were Kid tries to escape, through the night and well into the next school day, the robots follow and the police hound him.
People
Would You Grow Up
Gadgets introduced
Heist info
Chapter 10
At school, Aoko shows Kaito a charm that Akako taught her for becoming more adult-like. Kaito dismisses it, angering Aoko, while in the background Akako watches them in frustration that Kaito doesn't so much as notice her. In her anger, Akako thinks that if Kaito died, her failure would be erased and her supremacy over men's attention reestablished. Her decision made, Akako performs a summoning to learn if her intended plan will be successful. and is satisfied by the (somewhat vague) answer. At the heist that night, Akako sneaks onto the site and puts an enchanted necklace on Inspector Nakamori, which knocks him out as she walks away, laughing.
Kid gets a bad feeling as he waits for the heist time, but dismisses it. Inspector Nakamori catches up with his men, acting clearly out of character between rudeness to his subordinates and ruthlessly firing at Kid when Kid arrives for the target. Kid escapes through the halls and stairways of the building on rocket roller-skates, pursued by officers and a homicidal Inspector Nakamori to the roof.